INSTRUCTOR

Wendy Ju
Office Hours:Tues 3-4
4115 Etcheverry Hall

TEACHING ASSISTANT

Celeste Roschuni
Office Hours:Thurs 3-4
Berkeley Institute of Design, Hearst Mining Building

ADMINISTRATOR

Jay Sparks

COURSE INFO

3 Credits
Three hours of lecture per week

PREREQUESITES

Upper division standing

Spring 2008

IEOR170: Industrial Design & Human Factors

Tuesdays & Thursdays, 5:00 pm - 6:30 pm, Dwinelle 160

Overview · Announcements · Organization · Schedule · Grading

overview

This course surveys topics related to the design of products and interfaces ranging from alarm clocks, cell phones, and aircraft cockpits to logos, presentations, and web sites. Design of such systems requires familiarity with Human Factors and Ergonomics, including the physics and perception of color, sound, and touch, as well as familiarity with case studies and contemporary practices in interface design and usability testing. Students will solve a series of design problems individually and in teams.

In addition to lectures, the class will feature in-depth case studies and guest speakers who can provide current perspectives on the topics covered in the course. Students will work, individually and in teams, to design and prototype a series of exercises and one final project which will be analyzed through in-class critique. The goals of the course are to familiarize students with fundamentals of human factors/ergonomics, increase student awareness of design in everyday experience, and enhance student skills in creativity and presentation. This course is intended primarily for engineering students. It requires senior standing in but no prior knowledge of design.

announcements

No announcements yet.

 

organization

The course is organized into four major topics as described below. The midterm will cover only material presented in class up until that date. The final project will be comprehensive and will cover all class material.

1. Industrial Design (Jan 22 - Feb 7)

* Values and Metrics in Design
* Form and Function
* Ergonomics
* Human-centered process

2. Sensory Perception in Design (Feb 12 - Mar 15)

* Visual perception
* Auditory perception and voice
* Tactile perception, haptic interfaces.

3. Human Factors (Mar 27 - Apr 5)

* Limitations and capabilities of human motion
* Emotion
* Cognition
* Embodiment

4. Design in the Modern World (Apr 8 - May 8)

* Environmental Effects
* Wicked Problems
* Implicit interactions
* Narrative
* Critical Design

schedule

Â

Week Tuesday Thursday Reading
1

January 22

topic: Introduction PDF
exercise: 5 design processes

January 24

topic: Design Processes PDF
exercise: get notebook, pens

Dreyfuss Ch. 1, 2, & 3,
10 Step Design Process
2

January 29

topic: Form & Function pdf
exercise: sketching

January 31

topic:Ergonomics & Scale PDF

Kelley, T. The Art of Innovation.The Perfect Brainstorm 2002
McKim Ch. 20-21
Introduction to Ergonomics
optional: Nelms
Rapid Viz
Ching
3

February 5

topic: Understanding people pdf
exercise: portable effects

February 7

guest lecture: Arna Ionescu, IDEO

Patnaik & Becker, Needfinding
Fulton-Suri, Thoughtless Acts
Beyer Holtzblatt, Contextual Inquiry Moggridge, Designing For People
4

February 12

topic: Visual Perception pdf
exercise: website redesign

February 14

guest lecture:Dan Maynes-Aminzade, Stanford HCI
exercise: point of view

Poggio, Vision by Man and Machine
Sacks, The man who mistook his wife for a hat
Sacks, Case of the Colorblind Painter
5

February 19

topic: Sound & Voices pdf
exercise: design & experiment design

February 21

guest lecture: Leila Takayama, Stanford Communications pdf
exercise: run pilot experiment

Buxton, Gaver & Bly, Auditory Interfaces: Overview, Ch. 2, 4, 5, 6
Nass, Wired for Speech
6

February 26

topic: Attitudes, Preferences & Emotion pdf

February 28

guest lecture: Wendy Castleman, Intuit
exercise: Website Experiment

Norman, Emotional Design, Ch.1
Nass & Brave, Emotion in HCI
Scheuren, Designing a Questionnaire, Ch.6
Craig & Burrett, Design of a HF Questionnaire for Cockpit Assessment
optional: Isbister, et al. Developing an Affective Evaulation Tool
7

March 4

topic: Motion pdf

March 6

guest lecture: Kimiko Ryokai, Berkeley Center for New Media, and UC Berkeley School of Information

Mandel, Making Good Time
Fitts, Controlling the Amplitude of Movement
Crossman, Acquisition of Speed Skill
8

March 11

guest lecture: Ken Goldberg, IEOR
exercise: technique review

March 13

topic: Midterm Exam In Class
grade distribution, Solutions

 
9

March 18

topic: Touch pdf
also:final project description

March 20

guest lecture: Bill Verplank

Burdea, Haptic Sensing and Control
Sharp, et al. Usability Testing
Verplank, Interaction Design
Spring Break - March 25 - 31
10

April 1

topic: Embodiment & Affordances pdf

April 3

topic: Cognition pdf

Norman, Design of Everyday Things
Card, Moran & Newell Human Model Processor(first 11 pages)
11

April 8

topic: Sustainable Design pdf

April 10

guest lecture: Bill Cockayne, Change Research
elevator pitch

Papanek, Design for the Real World, Ch.4
12

April 15

topic: Wicked Problems pdf

April 17

guest lecture: Hugh Dubberly, Dubberly Designs

Rittel & Webber, Dilemmas in a General Theory of Planning
Dubberly, Towards a Model of Innovation
Apple's Knowledge Navigator concept Video (1987)
13

April 22

activity: In-class Project Work pdf

April 24

activity: In-class Project Work pdf

 
14

April 29

topic: Narrative pdf

May 1

guest lecture: Barbara Barry, MIT Media Lab

Simmons, What Story Can Do That Facts Can't
15

May 6

topic: Critical Design pdf

May 8

final exam

 

grading

* 25% Design Exercises
Design Exercises are intended to expose you to useful techniques in design. There will be both individual and team assignments. They will be graded on a scale of 0-10.
* 25% Design Project
An individual design project will be assigned after the mid-term. You will be asked to apply design and evaluation techniques from the design exercises to a design problem of your choosing. Examples of design projects are improving your personal webpage, developing a better map of campus, and devising ways to keep your hands warm when you ski. For this project, the selection and resolution of the problem is less important than your justification of your selection of techniques, judicious implementation and adaptation of the techniques and good documentation of your process. This is a design project, not a technology innovation project; please use the technical skills you have but apply and test them using design.
* 15% Design Notebook
Your design notebook will be used to reflect your work and thoughts on the design exercises, and your process for your design project.
* 15% In-class participation
Your presence and active engagement in the class is critical.
* 10% Midterm
* 10% Final
Both the mid-term and final will be largely multiple-choice, and will be based equally on lectures and readings.

late work and absence policy

No late assignments will be accepted, but you may submit them early.

The participation grade will consider both lecture and out-of-class participation.

regrade policy

We are willing to consider regrades on assignments, but reserve the right to regrade the entire assignment when a regrade is requested. To make a regrade request, please see one of the course staff at her or his office hours.

thanks