Spring 2008
IEOR170: Industrial Design & Human Factors
Tuesdays & Thursdays, 5:00 pm - 6:30 pm, Dwinelle 160
Overview · Announcements · Organization · Schedule · Grading
overview
This course surveys topics related to the design of products and interfaces ranging from alarm clocks, cell phones, and aircraft cockpits to logos, presentations, and web sites. Design of such systems requires familiarity with Human Factors and Ergonomics, including the physics and perception of color, sound, and touch, as well as familiarity with case studies and contemporary practices in interface design and usability testing. Students will solve a series of design problems individually and in teams.
In addition to lectures, the class will feature in-depth case studies and guest speakers who can provide current perspectives on the topics covered in the course. Students will work, individually and in teams, to design and prototype a series of exercises and one final project which will be analyzed through in-class critique. The goals of the course are to familiarize students with fundamentals of human factors/ergonomics, increase student awareness of design in everyday experience, and enhance student skills in creativity and presentation. This course is intended primarily for engineering students. It requires senior standing in but no prior knowledge of design.
announcements
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organization
The course is organized into four major topics as described below. The midterm will cover only material presented in class up until that date. The final project will be comprehensive and will cover all class material.
1. Industrial Design (Jan 22 - Feb 7)
* Values and Metrics in Design
* Form and Function
* Ergonomics
* Human-centered process
2. Sensory Perception in Design (Feb 12 - Mar 15)
* Visual perception
* Auditory perception and voice
* Tactile perception, haptic interfaces.
3. Human Factors (Mar 27 - Apr 5)
* Limitations and capabilities of human motion
* Emotion
* Cognition
* Embodiment
4. Design in the Modern World (Apr 8 - May 8)
* Environmental Effects
* Wicked Problems
* Implicit interactions
* Narrative
* Critical Design